Denver Comic Con 2014

Get your best People’s Eyebrow on, because finally, Hush Comics has come back… to Denver. It was just one year ago that we stepped in the Colorado Convention Center for the Second Annual Denver Comic Con and our eyes were open to what Hush could do. After the local convention blew us away, we started venturing to other conventions around the country – well, as much as our budget allows. This year, we were a well-oiled machine. We were handing out cards and stickers (hit us up if you want one because we have a few extras!), mingling with fellow con-goers and doing almost everything there was to be done. We took a bunch of pictures of cosplayers, attended a bunch of panels and even got to interview some of the hottest artists at the convention, all of which you can find at the links below.

In this article, you will find one of the most complete Denver Comic Con 2014 experiences on the web, all of which came from a diverse team (see Special Thanks To at the end of the article) of nerds that we have the pleasure of calling our own.

See also:

Denver Comic Con 2014 Cosplay articles

Denver Comic Con 2014 Panel articles

Denver Comic Con 2014 Interviews

Spotlights on 30 of our favorite DCC 2014 guests

Click on the link to take you to all of our Denver Comic Con 2014 articles

The City

The Mile High City is home to the fastest-growing city of nerds in the country. In only its third year, the estimated attendance of nearly 75,000 people has sky-rocketed it to the fourth-largest comic book convention in the WORLD, right behind San Diego, New York City and Toronto – cities with at least four times the population than that of Denver. Google “Nerdiest cities in America,” and there’s a good chance you’ll find Denver on any given list.

One of the greatest qualities of the nerds here in Denver is how diverse they are, making comic cons here a hotbed for the Mile High community. A hardcore Star Wars fan might know all there is to know about but know nothing of Doctor Who and comic books, or vice versa. This diversity usually leads to tons of pocketed groups, meaning that there is always somebody that you can strike up a conversation with pretty much anybody at any time about anything. Most convention goers I have spoken with are nice enough to tell you about their respective fandoms.

The city of Denver isn’t actually all that big, but several large suburbs make up a fair percentage of the land and population. Thanks to years of construction projects, navigating the city from any particular section is fairly early when taking the RTD Light Rail system. The best part was boarding the train with a ton of cosplayers, decked out in their extravagant costumes, sitting right next to people who had no idea Comic Con was even going on. Also, if you wanted to drive, you don’t have to roll the dice on a spot downtown or settle for an expensive lot; there were plenty of parking spots across the street from the Colorado Convention Center at Metro State University.

If you’re staying downtown, there is plenty to do on the weekends. One of the nerdiest attractions is the 1UP bar, a full-service bar that has a plethora of old-school arcade games like Mortal Kombat IITron and Paperboy – even a real-life giant game of Jenga with 2 x 4 blocks of wood. The Pavilion area on 16th street is also quite the fantastical place, full of street performers, eateries and shops to pass the time. Theater nerds can geek out at the Denver Center of Performing Arts, which hosts a variety of plays and events all year long.

There are multiple comic book stores in the metro area, and additional ones in surrounding suburbs. Each shop offers a different experience and has a specialty of sorts. All C’s Collectibles in Aurora is a great place to find sports cards, coin collections and back issues. The shop has been in business for over 25 years and is the go-to spot when I’m on that side of town. I Want More Comics is an up and coming store in Northglenn (about 10-15 minutes of highway North of downtown) that has a lot of trade paperbacks and unique collectibles. It’s hard to spend less than an hour per visit there. The store we go to for books is Mile High Comics, which has four locations in the metro area. Their Glendale store on Colorado Blvd is pretty much home to me, where Aaron and Jay always hook us up with our weekly books and specialty figures. Mile High’s Jason St. warehouse is just that – a warehouse, and the biggest comic book emporium in the world. Whether it’s a rare back-issue, an out-of-print trade or a toy you didn’t know you needed, you can find just about anything in the world of nerd at that warehouse.

Denver is a city that makes itself very accessible to nerds, and is very accepting of the culture, in general. It’s one of the contributing factors that makes it one of the best cities in the country for young professionals, hipsters, and relocation. The continued diversity of people Denver gets only adds to the attraction of events like Comic Con. The best part is that the event hasn’t even been saturated; there are still thousands of people who either couldn’t go or need to be converted. Denver is a nerd gold mine right now, and it’s great to see how many people are striking big in the Mile High City.

How Denver Comic Con Works:

Let’s be honest; last year’s Denver Comic Con was poorly organized. It wasn’t DCC’s fault, either. There was just no way to prepare for the explosion of attendance that happened between the inaugural year, which saw a modest 28,000 people attend, and 2013, where attendance ballooned to 63,000 people – making it the fifth largest convention in the world after only two years. The problems were more logistical than anything, and this year was a great reaction to the issues that plagued the previous convention. The entire exhibitor’s hall was organized in a much more logical fashion, volunteers were actually informed of what was happening, and people were actually let in the doors when the Con opened.

This year, DCC saw a reported 75,000 attendees flood the convention center. Some were looking for autographs and art sketches, some were looking to go to panels and look at cosplayers, and some were just so absolutely lost in the chaos that they walked the exhibitor’s hall like a group of Amish at Best Buy. I would venture to say that a majority of the attendees knew what they wanted to do and how to get there. Artists and creators were located at the back of the hall, while retail shops and displays took up most of the front. Off to the side was the celebrity signing booths, where various celebs took to signing for large blocks of time. Meanwhile, panel rooms were sprawled out on the first floor. Convention food could be found in multiple places, and aside from the $4 bottles of water, it was reasonably priced and tasted delicious.

Due to the fact that we had a team of BAMFs (Nightcrawler or Pulp Fiction – either analogy works) networking, attending panels, and taking some great cosplay pics, we were free to do so much more than before at a convention. For others, it was a bit more difficult. Due to the small size of the Main Even and Mini Main Event panel rooms, it wasn’t uncommon to wait for an hour just to get a seat in a panel. We noticed the same thing when it came to getting a sketch from an artist or an autograph from a celebrity. At that point, it’s all a matter of prioritization. There were definitely things we didn’t get to do or see over the weekend, but I feel like had they been our top priorities, they would have gotten done.

There is so much cosplay going on at the Denver Comic Con that it punches you right in the face as you walk in the doors. The sheer volume was amazing. I’d guess that I saw more people dressed as Harley Quinn here than I did people dressed up altogether at Houston’s Comicpalooza. From Dragonball Z to Dark Crystal, the diverse crowd really made for a thoroughly entertaining game of Guess Who? People we talked to said they came to DCC specifically for the cosplay, and the hard work put into their costumes proved their validity – especially in the contest winning Mr. Freeze. The dedication didn’t just stop at costumes. Colorado Movie Cars had a fleet of nerd-inspired vehicles for attendees to look at, including the Ghostbusters‘ Ecto-1, Knight Rider‘s K.I.T.T., Bumblebee’s Camaro, Herbie and the TMNT Party Wagon, which it has become my new goal in life to build. There were also two Batmobiles in the house (Burton and West) and the Umbrella Corps Dodge Magnum.

This year also brought in some big name guests. Since the convention was created to promote Comic Book Classroom, a lot of the guests are people that we grew up idolizing as kids, like: Kevin Conroy (the voice of Batman in Batman: The Animated Series), Jim Cummings (the voice of Winnie the Pooh, Tigger, and Darkwing Duck), Adam West and LeVar Burton. We were all there to see somebody different, and our varying experiences were all equally cherished. The love didn’t stop there, though, as we were able to get some astonishing artwork and keepsakes from our favorite people in the nerd world.

 

 

Meet the Press!

Hush Comics was lucky enough to receive media passes to DCC, and we felt like we were treated with great respect. Not only were we able to get priority seating for the popular panels, but we were also granted access to the exhibitor’s hall before the doors opened. Both days we snuck in early, we were there to interview artists. We were able to sit down for an extended amount of time and speak with Georges Jeanty, who just ended his run on Serenity: Leaves on the Wind, and Yanick Paquette, who’s currently working on Wonder Woman: Earth One. Both were complete gentlemen, and the formal interview quickly turned into a completely casual back and forth. We were even able to request a commission from each of them of our favorite characters making a hushing gesture and they turned out amazing! Check them out below:

 

Like at Comicpalooza, we were lucky enough to give away a couple of 3-Day passes to a lucky Facebook fan by the name of Jumoke Emery, who is a great guy getting to enjoy his first Comic Con. Here’s his account of the weekend:

So I have a confession to make: This was my very first Comic Con experience. Mostly I spent it wandering around starry-eyed, high-fiving awesome cosplays while not the least bit tipsy off of Brews Wayne. I was most excited for the panels, yet managed to miss every single panel that I stood in line for (P.S. Comic-con lines for panels can be ridiculous, and I’ve decided that the fire marshal and I aren’t friends). However, I still had a blast! Being among my fellow geeks feels like home, now the only debate is whether I’m John Stewart or Power Man for next year’s Con. Shout outs to Hush Comics for helping me have an amazing Father’s Day weekend!

IMG_0699-1

 

Aside from the great interactions we had with people, it was such a joy to be able to tell people what we’ve built over the past year. It’s not the shiniest website on the web, but the hard work and hours of writing feels validated when we get such great feedback from people we randomly meet and strike up conversations with. I can only expect that we will continue to grow, adding more quality writers and covering more ground than we do now. Thanks to everybody that made this a fun and fruitful experience. See you next year!

 

Special Thanks to:

Jacob Robinson: You may have seen him dressed as Ash Bender at DCC, or just noticed his stylish mustache and dreads. Jacob wrote multiple panel articles and

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Jené Conrad: Although Jené had to leave for the weekend to attend a friend’s wedding, she was an integral part of getting set up for the convention, and was not shy at all about networking with others on Hush’s behalf.

Robert Michael: Most of the photography of the convention you see was taken by either Adrian or Robert. He also wrote a few of the big panels, like The Oatmeal and Arrow. Robert was the utmost professional and we are lucky to have him on the team

Robert LOVES reading
Robert LOVES reading

 

Alyssa Mitchell: This girl is a machine! She came to the convention after pulling night shifts, and was an absolute pleasure to be around. She’s Robert’s girlfriend, so it makes sense she was always at work – whether it be pushing the Hush name, taking media duties or helping us plan out the day.

Charlotte Renken: Our newest writer is a straight-up prodigy. We sawn her passion for cosplay inspire others in real time, and we’re lucky her unique voice has found a home at Hush Comics.

charlotte newmar

Lewis Brown: This phenomenal artist is one of our favorites in Denver. Check out his Facebook page. He’s extremely humble and personable, and he spent a lot of his time at the con doing free work for the non-profit Aurora Rise. Definitely make yourself familiar with his work, so that one day, you can tell people you knew who Lewis Brown was before he made it.

Lewis Brown Sketch 1

Scott McCauliffe: Scott has had the most unique experience at DCC among us; he has been an artist at the con, a patron, and this year, a member of the press. He was able to make it for Father’s Day, and his article on his experience is one worth reading.

John Layman

Evan Lowe: Evan couldn’t be here in person this year. He was busy completing a rigorous course to get his Master’s Degree in Social Work! The only thing he requested was a picture of Lou Ferrigno. I’d like to think we delivered. Now that his courseload has slowed down, expect more from him soon.

Lou Ferrigno Evan

Sherif and Adrian: We had to throw a little love our way… mostly so I could post these pictures of us.

 

Tips for Future DCC-ers:

  • Buy your passes early. Even if you end up not going, you can definitely sell the passes on Craigslist or at the door. When we originally bought 3-Day passes a few months in advance, we paid $55/pass. Compare that to the daily rates of $40/day they were charging the week of the con, and you’ll be face-palming yourself for not capitalizing on the situation earlier.
  • Before the convention starts, make a list of things you want to do, and plan it out according to which days things are happening. If you plan things out, there’s a good chance you can get to it all.
  • Cosplaying is amazing, but what’s even better is wearing comfortable shoes. You will spend hours walking, standing, rinsing, repeating. On a similar note, please do shower and wear deodorant. Yes, people will know it’s you, and they will judge you for it. DCC even put on a satirical PSA about “Con Funk” to reiterate the dangers of not valuing personal hygiene.
  • If you get cold often, bring a sweatshirt in the convention center; it might be 90 outside, but it’s likely refrigerated inside.
  • Know where the Guiry’s booth is. Grab any sleeves for prints/pictures you need to avoid getting them all smashed up.
  • Come prepared to buy stuff: artists prints, doo-hickies, collectibles, and of course, comic books. Also know that you will be having to bring or send this stuff back home with you. Some of the best things to prepare are:
    • Comic book portfolio: holds approximately ten issues for signing and collecting.
    • Poster tube or picture hard-sleeve: don’t let those prints/signatures get bent. Trust me, hiding it in a book will not cut it.
    • Know where a nearby FedEx is to ship back the really valuable stuff
  • Take a fair amount of cash with you. A lot of the booths and special events only accept cash – not to mention cash only parking lots in the surrounding area – so avoid getting caught cashless when a good opportunity arises. There are ATMs available around the convention center.
  • If you have time to leave the convention center, there are a lot of great, relatively inexpensive places to chow down nearby. Some of our favorites are: Cheba Hut, Snarf’s and Bubba Gump Shrimp Co. (kinda pricey, but worth it if you’ve never been).
  • Over-estimate the time it takes to get anywhere. Denver is largely a commuter city, so plan accordingly.
  • Prior to going to the convention center, make a to-do list of what you want to accomplish and decide what is realistic.
  • Don’t take yourself too seriously. Ever.

Denver Comic Con 2014 Interview – Yanick Paquette

We were just walking around Denver Comic Con, minding our own business, when Yanick Paquette decided to be the coolest guy in the world. About a month ago, we decided to spotlight our favorite guests at the convention, and Yanick was quite impressed with our research on his piece. When we met him at the convention, we saw not only his extreme talents, but his charisma at work. After chatting it up for 10-15 minutes at his booth, watching him draw a commission for Jean Grey, he asked us if we would like to interview him the following morning. YES! We tried to play it off cool, but we were really excited to meet him. One day and a full night of research later, we were ready to go. We discussed everything from Swamp Thing and Wonder Woman: Earth One to independent books and colorists. He is a full transcription of what went down when Robert and Sherif sat down to interview Yanick Paquette.

Click on the link to take you to all of our Denver Comic Con 2014 articles

 

Hush Comics: You just got back from an insane touring schedule in Europe. How does the comic book convention scene abroad compare to how it is in America?

Yanick Paquette: Well, a few years ago, in Europe, you would not charge for sketches and it was more about meeting the fans, I guess. The way I see it, the modern convention, the American structure where fans come and pay for sketches and fans interact, is really the model for everybody now. Except maybe France, who will always resist. In the U.K. for instance, the shows are getting bigger, better and longer. This is the case in the United States, too. Here, it is the third year in Denver. It is a pretty decent, huge show. In Montreal, I’m from Montreal, and there were little shows trying to pop up now and then and there were crappy shows and they didn’t last. We have a show in Montreal. I’m not sure how many editions there are, maybe the 5th edition. Now there is some traction.

I am doing a lot of shows, only because my schedule allows it. As I’m not doing a monthly book, I can agree to more. For instance, in August, I am going to Argentina. Eduardo Risso has a small show there. He’s invited just a few people. That is going to be fun. I’m doing Malta. I’m doing a few other shows abroad. [This weekend] it is Charlotte for me. I’m all over the place. It’s good. When I started doing comics, the idea was, ‘Can I get a living out of just drawing? That is good enough if I can get a living out of drawing. Not even a big living, just drawing and get some money.’ That was good enough. But it turned out it’s a way to travel now, so I am traveling all over the place. That was unexpected, but it’s great.

HC: Checking out your Twitter feed, we see that you do as much promoting of other creators as you do for yourself. Is there any work out right now that you feel that the world needs to know more about?

YP: There is Jeremy Bastian, over there. He has a booth here. He is doing something called Cursed Pirate Girl. His stuff is absolutely amazing. He is shy and gentle, and he works his thing. It’s, of course, not Marvel and DC, because it is way too good. He’s been doing his thing forever. Now he is getting some attention in Europe. Obviously that kind of material will work super well in France. I think he is getting there now. Everyone should be aware of this man’s existence because he is just a miracle.

Taken from Jeremy Bastian's Blogspot. Buy Cursed Pirate Girl here.
Taken from Jeremy Bastian’s Blogspot. Buy Cursed Pirate Girl here.

HC: A couple of months ago you expressed the need for DC to start trying to keep their elite colorists in their staple. Can you go into some detail about how much a colorist contributes to the work of the book?

YP: It is a massive contribution. I’m not going to give names, but I’ve been colored by people who have just destroyed my entire month of work. As you open a book, it is the first thing you see. You don’t see the story, because you have to read it. The picture takes some time to acknowledge, but the color is the first thing that is going to punch you in the face. A good colorist can help you with the story telling, can push forward the understanding of the page – the atmosphere and everything. I’m inking myself. I’m penciling and inking, and the only other guy on the team is the colorist. It’s a two-man operation. There’s a lot that I leave for him to do, and it’s truly a team effort. Back in the day, in the 80’s for instance, colorists could do 10 or 20 books a month. It didn’t matter because it was just flat, simple color. But now it is complex stuff. And when it is complex you can really screw it up. [Doing his best colorist impression] ‘I’m going to airbrush everything. I’m going to paint over things.’ Sadly, there are a lot of people in DC and Marvel, mostly at DC, that is part of the problem that will go into not-so-great coloring.

It is obvious that talent is required and talent has to be recognized and paid accordingly. I couldn’t say if DC pays the colorists less than Marvel. I think DC, in general, will pay more. We have overseas royalties. I think they treat the artist better, but the colorist’s stature is still part of the production department more than on the art team, which was the case for both DC and Marvel. Years ago, Marvel did change that structure. DC I’m sure will, sooner or later, follow into that legal structure with their colorists because it won’t make sense. They are always on the same bracket, but it has been a few years that DC hasn’t complied with that new definition of what the colorist should be. When you have your name on the cover and the little on the royalties, it’s not going to be huge money for anyone, but it is a symbol that you are part of team and that you are responsible for the success or the failing of the product. And we recognize that.

On that subject, when I went out and said that [referring to colorists getting paid], Bleeding Cool, spun the story saying that I’m challenging DC to pay. But it isn’t confrontational at all. I have total faith in DC to do it. If anybody needs to take a breath and play ball it is the writer and the artist. That world is a pie. DC allows a piece of the cover price to be split between the art team. I am asking to revisit the pie. Let’s take a bit of my money, of the writer’s money, and the inker’s money, and let’s share that with the colorist so he is part of our team. The challenge might be to get some of the writers and artists to give. It’s more the art team that I challenge to recognize the colorists.

HC: So speaking of colorists, are there any who you specifically love and would really like to work with?

YP: I’m working with Nathan Fairbairn for… He’s my man. We have been working together for a long time. He was working with me, and Chris Burnham, on Batman Inc. We work together because of our friendship, because we have been working together for a long time and because I trust him totally. We have a good working relationship of respect. He brought forward that it’s not so cool [colorists not being paid]. Especially, Wonder Woman: Earth One has a long shelf life. Who knows how much it is going to sell? It wasn’t so fun for him to come aboard on this and not get any piece of it. In part, it was for him that I came forward saying that we should change. I had a hard time to convince him to stay on Wonder Woman. ‘I need you! I don’t want to go onto 120 pages with someone I don’t know.’ It’s very intimate. My artwork is super intimate. I spend so much time and it is very personal. And you are inviting other people in your bed to share this thing with you, you don’t want someone that you don’t trust or that you don’t know who will screw this stuff up. When Nathan was not sure, I had two other options: Dave Stewart, who is absolutely a miracle, probably the best colorist there is, and Laura Martin. Laura is also an absolute magnificent colorist. I’m glad that we ended up working out something with Nathan for this. As I do a page, I feel confident that my man has my back if something goes wrong, and if he is there, the page is going to look good. He boosts my confidence.

HC: Perhaps your most notable signature your crazy panel layouts and how you split up the panels with different elements of the story. What was your inspiration to do this?

YP: It started a little bit before Swamp Thing. I did an issue of Wolverine: Weapon X called “Insane in the Brain” by Jason Aaron. The story goes that Wolverine is trapped in this asylum and he is getting pushed towards madness by this evil guy. Every panel in that book is crooked. It doesn’t look like it if you look at the book, but none of the corners align. Everything is slightly off balance. As you get crazier and crazier, the stuff gets more crooked. There are a few pages where he snaps out of it and he comes to his senses, and then everything is super straight. It is super-subtle. I’m pretty sure nobody really saw that, but they might feel it on the subconscious level.

WOLVERINE DOES THIS LOOK CRAZY

When I do crazy stuff, it is for storytelling purposes. In Swamp Thing, the first script came in from Scott [Snyder], a great script, but pretty down to earth. It was a 10-page script and a guy talking. To me, when I thought about Swamp Thing, I thought of an Alan Moore crazy, wild thing. In my own relationship to Swamp Thing through the years, I discovered, my first artistic love was Berni Wrightson on Swamp Thing. And then I discovered my first love in writing was Alan Moore on Swamp Thing. And then I got to do Swamp Thing. For me it was something personal. It was like coming back home, almost like a full circle. To me, that book had to reflect my past, the past guys who were on Swamp Thing, and my own relationship to comics. I had to put their name in there and also part of their style. The script was very down to earth. So I figured that maybe just the panel layout could be enough to give you a sense that this is not going to be like other comics, it would be pushing forward in trying things in terms of story telling. So I made a code for everything that happened in that story. If the Green is acting on reality, if the Rot is acting on reality, if you are in the Green… When Abigail is there, the panels are not straight. They are more angular because she is more hard edge, now. All sorts of details like that. You can combine, or you can dial down the fact. But they are always aligned with what is happening in the story. It didn’t take that much time that every single thing in Swamp Thing was bizarre, so every single panel was bizarre. You give what you got. It was really freeing.

At first, I did that by doing something different to reflect what Swamp Thing should be. But I wasn’t sure if people would buy it at all. Maybe it was too confusing. There are things that are challenging. But people absolutely loved it. After 2 years, as I am doing my layout for Wonder Woman, I can’t do straight borders. It isn’t the same set of codes, because what I did on Swamp Thing was for Swamp Thing. It is harder to plan with Grant [Morrison] because [Wonder Woman: Earth One] is a long story.  It is hard to see it in its entirety because I don’t have the script for the whole story. It’s hard to plan the element of design. But I try to do other things that I feel are cool.

HC: Your resume is full of work with fantastic writers, even before the New52. Are there any writers who you have worked with at your days with Marvel that you would like to reconnect with?

YP: When I worked with Jason Aaron, that was the absolute best. I’m talking to you Jason! That script was so intelligent. I had fun with Matt Fraction, too. I was lucky enough to do Uncanny X-Men, which was a self-contained story, so I really made that mine. It was very packed with emotion. There were impossibly deep emotional moments. In comics, you can end up having people fighting for 3 or 4 pages. I don’t care for violence; I don’t find it exciting. What I find exciting is these impossible emotions. In that issue of Uncanny X-Men, Dr. Nemesis goes back in the past. He has to meet his mother and father then sees his father dying. His mother is dying, too, but she pregnant, too. So he delivers himself out of his dying mother. He is always pristine white; he is like Mr. Perfect. But the last few pages, he is coming out of his mom’s bedroom with himself in his arms, his coat is full of blood. What are these moments? They are so intense. They give you goose bumps. Swamp Thing was full of those moments, too. There are huge sacrifices. It’s a love story. But it was crazy and weird at the same time with profound moments. I do comics for those moments.

dr nemesis

HC: Let’s talk about Wonder Woman. How does it differ from the monthly series?

YP: First of all, it’s Earth One. So, you know the other Earth One’s, it’s kind of like Marvel’s Ultimates. There are no rules. You can reinvent stuff. Archetypes and elements can come back because they are expected by readers. Because of that, you can play with those. We have free-reign to do whatever we want. Outside of continuity we can do anything. Wonder Woman somehow has a hard time getting a movie for herself or attention beyond the T-shirts and lunch boxes and figurines; to get her to mainstream solo status like she was in the 70’s was very hard. You can do that with Batman or Superman, but not Wonder Woman. People were like, ‘You should do the regular series! She needs help now.’ I love Azzarello’s work. I think it is great. I don’t think she needs that much help in the New52. All the usual revolutions, the big changes for the characters, like Batman for instance, The Dark Knight Returns was not part of the continuity. It was a futuristic story, like an Elseworld. I don’t think Elseworlds existed in the time of Frank Miller. But that thing was so strong, it defined what Batman was. He is now the injured vengeance-ridden kid. Same for Kingdom Come that really rebalanced everything with the DC Universe. If you look at all the films of Marvel, it is not the Thor of the regular series, but it is the Ultimates. It is the Mark Millar work that makes it to the screen. But then again, these alternate stories were so efficient and make so much sense because they have the liberty to redefine what they are in the context of today. Now, even the regular books, which are not the Ultimates, are tainted with the stories of The Avengers, stories of Aaron, and they have all been Ultimate-ized. You almost can’t tell them apart anymore. It is a revolution for a character. Try it outside of the box, and if it is good enough, the box will absorb it.

HC: How does drawing for a script oriented like Scott Snyder on Swamp Thing differ from a writer like Grant Morrison?

YP: It is hard to tell, because I am really proactive as an artist. I’ll take a lot of liberty. I consider my domain to be more than drawing what they ask. I am going to claim some land, for creation purposes. In the case of Scott, at first I had a full script. OK, we are going to do concept drawing – like the panel borders. My job was to tell the story but also push my own graphic agenda. In the case of Grant, Grant will give you a script with very basic dialogue. He will think about the big chunk of concept and all the craziness. Sometimes he locks attention to the little detail. ‘In this scene, these guys need to walk to one place or another,’ just the physicality of the mundane story telling aspect. And you will give this to your artist to make it make sense. You need to trust your artist and to give them some rope. I figure that is why he is always working with the same 5 or 6 guys because he trusts us to bring the kind of script he is giving us to a place where he is satisfied on which he can do the last pass before printing. It is a trusting, touching moment that he gives me so much room. You have to trust him too to bring that ship to the port at the end, because sometimes I’m sending pages and I’m not exactly sure where it is going to land. I trust him the way he trusts me. Because he works with the art finished, he adapts himself to what he gets. In my case, he never asks for redrawing. If I make a decision to fix something that I feel will work better, he doesn’t mind. It is always a work in progress until the last minute. He is always able to react to the art and be creative. As I do a page, I know Grant will make something out of it.

HC: Your first monthly gig was Wonder Woman. The coolest thing I remember about it was the armor with the eagle head.

YP: I did not invent that costume.

HC: I thought I had seen an earlier armor version but not one with the American flag and the eagle helmet.

YP: It’s been a while. I know that in that run of Wonder Woman, I did invent the Fortress of Solitude with the huge flying coliseum with animals in there and armor galleries. It was the new Invisible Plane, because that thing could turn invisible also. I remember designing that. Maybe I updated the armor, but I wonder if it wasn’t Adam Hughes who did it for the cover. Or maybe it’s a spin on an Alex Ross design. It’s funny that today I get to do Wonder Woman again after all these years in probably the most different context possible. Back then, I didn’t know what I was doing. I was just trying to learn in front of everyone. A lot of those pages are like [he groans]. The idea was just to get the stuff done on time. That was the challenge of the day. Learning the craft. Getting my stuff done on time. There are a lot of pages in there that I am not proud of. But I was unknown, so that was the deal. Now I have the chance to represent the character, but with no deadline, and prestige format, with a massive writer. Now I know exactly what I am supposed to me. I am fully armed and geared for the process. I am going to redeem myself.

HC: DC Collectibles is releasing a Wonder Woman Art of War statue in the image of your Wonder Woman in October. Did you have a hand in the 3D design for that?

YP: Yeah, I did the design. So, I did the turnaround. Funny thing, though – that costume that I designed for Wonder Woman, not to spoil any of the story itself, but she came to the island with that design from the man’s world. Most of the story is a flashback from before that where she doesn’t wear that. I don’t know how that is going to play out. There are still a few pages to come that I have to draw still. It might very well turn out that the design for the statue is like two pages worth of what is going on in that book. She actually wears another costume. I designed that a long time ago, way before I had a decent chunk of script. If I had to redesign it again, I might have used the version I’m using in the book, which is a little different. But yeah, I did the turnaround. That was my first statue. I had no idea how to do it.

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HC: It’s cool to see that you actually had a hand in designing.

YP: Because it is a statue, they ask the artist ‘Can you figure out a pose? Can you figure out a design?’ Action figures [are different]. They did a huge Swamp Thing with the wings. It is a massive toy. They sent me a box of those that made me pretty happy. But that, I had nothing to do with. All the design is obviously mine. There is a page in Issue #8 when he is coming down at the Rot with the wings. It is a massive toy. It is bigger than everyone. It is part of the New52 set of toys. I don’t know the scale, but Swamp Thing is just a monster so he goes in the massive monster box.

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HC: I know everyone is asking you when the book is coming out. Can we assume that since the Wonder Woman statue is coming out in October, there might be something around the corner?

YP: No. I haven’t done all the pages. I have good chunks of stuff to do. I feel like October might come a bit too soon. Maybe DC’s promotional department might want to gather a bunch of Earth One’s together for a big event. I know Gary [Frank] has another Batman [Earth One] going and there’s another Superman going. I think it is in their ballpark. They will find a way to sell that thing at an appropriate moment. I have a feeling that it might be at the very beginning of 2015. My goal is to finish it this year. I have been on it too long. I over-think. Working with a flexible deadline, I am doing my best. At the end of the day, the extra perfection that I have managed to put in there is the one that takes the most time. Without it, I would have totally done the book super fast and nobody would recognize there is a little…  If I would just give it up, nobody would care, except for me. I could make that book super fast. That’s the problem with a long deadline, I want to do the best and then it takes even more time.

HC: Working on a non-monthly book, it must allow for a more balanced lifestyle. We were wondering what hobbies you have on the side?

YP: I do travel a lot. I do a lot of conventions. That’s what I do. I used to do a lot of music. I write music and record it. There is some stuff online.

HC: I actually fell asleep to the Swamp Thing soundtrack last night.

YP: The Swamp Thing is a more orchestral film soundtrack. When I write serious stuff it’s mostly string quartets. But I’ve been writing a long time. With convention schedules, you travel and then come home and then I’m exhausted. Then I have to do two or three pages. It’s just a lot. Honestly, I don’t think I’ll say yes to too many people in terms of shows this year. But I will survive and I will take it as a warning.

HC: How did you get into writing music?

YP: It was a hobby when I was a kid, reading and writing music. In my teens I would write stuff. The things I really enjoy, there is no market. Classical or Baroque music – nobody cares for that. I went into Biology first and then I had a reality check and figured it wasn’t what I wanted to do. I considered Music for about an hour and half and then I went into comics instead. I may have ended up doing a movie score or having an orchestra. But there are so many good guys in movie scores; it’s such a huge market. I didn’t want to do jingles for advertising. I figure I will keep my music as pure as I want with no compromise. I’ll do my own thing for myself. I don’t need the public for that. I’ve posted it online because people have said, ‘You should post it online. It’s funny.’ But it’s for me really. And with the comic aspect, I’ll play ball a little bit more. And I did at first. Now I’m pickier with what I want. And maybe because I can do whatever I want in comics, I don’t feel the need to write music anymore.

HC: You have worked on a lot of established franchises. We wanted to know if you had any interest in doing something creator owned for an independent publisher or are you with DC forever?

YP: Honestly, I am looking for a creator owned in a very serious way. As I look at the industry now, DC and Marvel, every book you do, you can rest assured that the next book, even though you do your best the book is going to sell less. They are never going to sell more unless you kill a character or you put Jim Lee in the book. Every book will sell less than the one before. That trend has been going on with every single book of DC and Marvel for the past 5 or 10 years. The only places where I actually see growth is in the independent. Granted they start lower, so they have room to go up, but they do. They offer something different, something fresh. A few years ago when people would come in with a portfolio who were prime for DC, I would push them to try Image or do something independent and then come back to DC with that name. Now I am seeing the opposite. Get to DC or Marvel and make a name for yourself, then go to Image and cash in. Do something you own. From that point of view, if I would do something at Image and sell five times less, but do more money and do whatever I want. I don’t have anything against spandex and superheroes. I’ve done it a lot and enjoyed it as a kid. But it is a limited a genre. After a while you have told the story you wanted to tell. Spandex guy punching another spandex guy. I have done all the angles. I want to tell other kinds of stories. In other media, in movies or books, you get all different stories and they sell to different markets. But comics have been trapped into one mainstream, one little type of fiction. It makes no sense. But now Horror is coming again, I may not want to do pure Horror stuff.  I won’t tell what I am looking into because I am not sure myself. I think the typing is good with miracles like The Walking Dead. Which is a fluke. You can’t say, ‘[In his best American accent] Oh! I’m just gonna do The Walking Dead. That seems like a profitable business plan.’ It’s a fluke! It’s something weird. But what happened is that people in the mainstream, and when I say mainstream, it’s not comic mainstream. This is not mainstream. This is a little bubble of weird geeks. The true world realizes that The Walking Dead came from a book. They enter into a comic book store with no geek preconception about qualities of DC and Marvel and the rest are amateurs. They don’t care for that. They’ll look and maybe by Chew or Saga. The readership has expanded. That is why The Walking Dead and some of these independent books are getting good numbers because it is fresh readership. It is fresh blood. It is people from the outside world coming and seeing that we are doing something that kind of makes sense.

HC: Our wrap up question is, what can fans except to see you in soon and where is the best place to reach you?

YP: I’ll be Charlotte this coming weekend. I’ll probably do New York. I will be in Portland this year, too. I will be in Malta for the Italian people who may read this. I’ll be in Argentina. There is a show in Montreal. I’ll drop by there and say hello. I am fairly easy to reach over Twitter and Facebook. I am pretty well-versed in the Web 2.0. [Also check out his DeviantArt page to see some of his beautiful commissions!]

 

Paquette Interview 1

 

 

 

“Respect My Craft” – Yanick Paquette

In this consumer-based industry, it can be easy to forget the years of hard work that the people in the business put in. Behind every panel, it takes a skilled writer, artist, inker and colorist to make the product complete. Behind each scene goes hours of preparation. Hush Comics’ weekly article “Respect My Craft” will dive into the history of these comic book and pop culture greats that will hopefully give a new perspective on how the men and women behind the pen (or stylus) contribute to the collective awesome-ness of the nerd world, or at least give you a reason to invest in their work.

 

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Click on the link to take you to all of our Denver Comic Con 2014 “Respect My Craft” articles

 

Name: Yanick Paquette

Profession: Penciller

Notable WorkWonder Woman (1998-1999), Batman Inc V1 (2011), New 52 Swamp Thing (2011-2013)

“It’s so rare that I’ve been able to really let loose upon drawing flowers and plants and these kinds of visuals, that you don’t get drawing, say, Spider-Man or Batman. This book gives me access to this potential. On the personal side, I love nature. I collect bugs. So for me, it’s a challenge because it’s something I’m not used to drawing, but it’s something that I’m really enjoying getting to do.” – Yanick Paquette

 

Yanick Paquette has two things going for him: he is an amazing artist, and he has a weird name. Take it from somebody who knows, having a weird name helps you stand out. Paquette can thank his French-Canadian heritage for his unique. Growing up in Montreal, Paquette got his first taste in comic books when he rescued a Chris Claremont/John Byrne X-Men issue from the trashcan. Most may recognize the name from his work alongside Scott Snyder in the New 52 Swamp Thing book, but Yanick Paquette is actually quite the renaissance man – you can take his moonlighting as a baroque composer as an example.

Yanick got his start in the industry by contributing to several different titles like Xena: Warrior Princess: Year OneJLA: Tomorrow Woman and Warrior Nun Areala – ya know, the normal stuff. It gets better, though. One of his first publicized pieces of work was the 1999 Harem Nights – an erotic book whose story centered around “the erotic travails of a gorgeous harem slave under a nefarious spell that forces her to achieve orgasm with a willing partner a day.” It’s a far cry from the work on Wonder Woman that was published that same year. His first monthly piece in the business, Wonder Woman really gave Yanick the spotlight to showcase his skills for a wider demographic to see. He was the first to draw the famous Wonder Woman Battle Armor as we know it today (the first incarnation from Wonder Woman #10 in 1987 was decidedly more classical) and the Diana that he drew was sexy, but without showing too much skin. More importantly, the arc that he pencilled, Devastation, marked a distinct turning point in the series, which took a noticeably more realistic approach to its art after Yanick and colorist Patrica Mulvihill joined the creative team.

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What I appreciate so much about Paquette is his appreciation for colorists in the industry. Casuals fans might not realize it, but typically in the production of a comic book, the “artist” title is broken down into three jobs: a penciller (whose name you see adorning the issue), an inker (some pencillers insist on doing their own inking) and a colorist – the latter of which breathes the life into the piece. No matter how beautiful the pencil-work is, it really isn’t complete without the genius of the colorist. When DC made a creator’s survey, Yanick advocated that colorist receive royalties, and their names displayed on the cover next to the writer and penciller – a statement made at the expense of telling DC how it is losing to Marvel. It’s great to see that type of team appreciation within the industry that can only come with an understanding of the bigger picture.

When Yanick got the gig as a penciller for the New 52 relaunch of Swamp Thing, I had no idea it would be the journey that it turned out to be. Paquette considers himself very much a student of the old school, inspired by the original portrayal by creator Bernie Wrightson and the psychedelic vibe of that era. Luckily for us, the great working relationship between himself and writer Scott Snyder allowed him to have a vintage vibe to the art, but still carry a dark, modern story. The supernatural element of Swamp Thing allowed Paquette to experiment. From the panel layout to the symmetry before the Green and the Rot, Yanick brought just as much passion and originality to his art as powerhouse Scott Snyder did with his writing.

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That being said, Paquette has never shied away from being in the company of great writers. In addition to his Swamp Thing run, Yanick has been fortunate enough to work with amazing writers: Robert Kirkman (Ultimate X-Men), Jason Aaron (Wolverine: Insane in the Brain), Matt Fraction (Uncanny X-Men), Mark Millar (Civil War: X-Men) and even the legendary Alan Moore (Terra Obscura) – the latter of which has been heralded as having written arguably the best Swamp Thing stories ever. The experience between each team differs depending on the writer. Some give specific scripts, some give vague ones. Scott Snyder likes to let Yanick draw out the fight scenes, and then create the dialogue around it. For example, Grant Morrison, who Paquette has collaborated with on Batman, Inc.The Bulleteer and 7 Soldados da Vitória with, gives very little script, and actually challenges Yanick to help create the story with his art, which then inspires Morrison to add on to the original scope to fit his vision. So not only is Paquette supplementing the story with art, he is, in essence, creating the story as well.

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Yanick is extremely methodical; he actually prefers not to do monthly titles so that he may perfect his product. So it should come to nobody’s surprise that the Wonder Woman: Earth One graphic novel that he and Grant Morrison were working on has been delayed until 2015. In a recent interview with CBR, Morrison said that Paquette is twenty pages into the 120 page book – when you see the panels he has created thus far, you’ll know why. The retitled Wonder Woman: The Trial of Diana Prince with Grant Morrison uses unique panel structuring to add Greek designs to the layout, similar to the way Swamp Thing did. In the meantime, DC Collectibles has released the first statue based off his work; he made such a mark on Wonder Woman that he was awarded his own Art of War Statue – joining such company as Jim Lee and George Perez (whose 65-issue run on the series is the longest of any writer in the book’s history). Yanick also appreciates the benefits of social media, and is frequently posting drawings and other adventures from his convention cycles. Fans seem to also appreciate the interactions and his commissions can be found all over tumblr.

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None of the media in this article belongs to Hush Comics; it all belongs to their respective properties (DC Comics). Join us tomorrow as we continue our countdown to Denver Comic Con with former DC editor, online columnist and Sideshow Collectibles Project Editor, Janelle Asselin.